Passage Slender: The Arrival - Chapter I and Chapter IV - Arrival

Chapter I

This part of the gameplay largely depends on how calm the player is. You will find yourself in one of four random starting locations, each of which is slightly different from the others. Inspect the walls and enter the barn. You will find a sign regarding canoes for rent, a brochure about the park and the rules of the park.

You will have to explore the entire park in search of the 8 notes lost by Kate. The shape of the area remains unchanged, but the landmarks are randomly divided. The notes themselves can also be found in various places. Your task is to find 8 notes before you are caught by a Slender Man. His presence is indicated by camera malfunctions, music changes, as well as strange, unrecognizable noises, as well as distinct heavy breathing. Sometimes his footsteps can also be heard.

If you encounter Slender, you need to escape immediately. Don't look at him, because you risk attracting his attention and dying. Just run as fast as you can - Lauren can not only walk, but also run, but her endurance is not unlimited, and therefore you must save her for such cases. A slender Man may suddenly teleport next to Lauren or appear without warning, but in most cases he just wanders around, following you. Therefore, you should not look back at all. The danger level increases when you collect records - the more you have, the more often Slender will attack.

10 Places where You can Find Randomly Placed Notes:

Portable bathroom.
The visitor center.
Warehouse.
The car.
The Jeep.
The watchtower.
The water tower.
Tent.
A canoe.
Map of the park.

Chapter IV - Arrival

This is the last chapter in the game. You're still playing for Lauren. Exit the building and start climbing towards the tower. When the path bends to the right, you will find letter No. 12 on a stake in the ground. Keep going forward until you reach the cave. You will find letter No. 13 in the mailbox. Follow the corridor and by the wall covered with signs, you will find a note - the last document for your album. Leave the cave.

The forest is burning. You will have to go through it, of course, avoiding Slender Man. He's in a terrible mood and wants to take you into his own hands, and in this chapter he can do it. Your task is to reach the radio tower. Keep walking forward as long as you keep the tower in sight so that you don't get lost and keep moving in the right direction. Avoid everything that is on fire so that Lauren doesn't get hurt, and of course run away as soon as you see a Slender Man. Beware of leafless black chests that crumble when you walk past them.

When you get to the tower, quickly search some of the open rooms - you'll need the keys. They are usually in the main room or on the right. Use the keys to open the door and keep running without stopping at all - you have to save up some energy for this last sprint. Don't pay attention to the dying flashlight or all the noises and images. All you have to do is get to the room. This is the end of the game - turn on the camera and start playing. L'application mobile 1xBet reprend l'intégralité des fonctionnalités du site de bureau. Un nouveau client qui saisit le code promo 1xbet gratuit bonus d'enregistrement dans l'application bénéficie des mêmes avantages que sur le site internet : 130% de bonus sur le premier dépôt et l'accès aux promotions exclusives. L'application est disponible pour Android et iOS, et le processus d'inscription est identique à celui du site. Il suffit de télécharger l'application, de cliquer sur "Inscription", de choisir une méthode (téléphone, email, réseaux sociaux) et de saisir le code dans le champ prévu.
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